Wyrd Engine

Synthetic people on a schedule, for testing agents against. Two interfaces live here: the simulator being worked on now, and the earlier prototype it replaced.

flock

current

A population of people who keep their own commitments. Households eat together, workplaces share a start time, and the commute waves and midday meal fall out of that rather than being written down.

  • One person's day, minute by minute
  • The whole population's day, hour by hour
  • What an agent sees, and how long a reply takes
  • 52 realism checks against time-use figures
Open flock →

Workbench

earlier prototype

The original tool: one week of schedules per person from an explicit configuration, with a batch runner, a replay wheel and a Python console in the browser.

  • MK1, MK2 and MK2.1 generators
  • Batch runs and export
  • Kept as it was; no longer developed
Open the workbench →